Your car has an arsenal of weaponry, from basic machineguns to target-seeking missiles, all of which can be replenished by finding the power-up icons tossed around the roadways. The Game Boy Advance version of SpyHunter offers eight different missions in seven locations, but the missions all boil down to either simply driving like a maniac and blowing the hell out of the enemy vehicles and objects, or run over SATCOM icons (essentially "activating" them). It eventually made the jump to the GameCube and Xbox, and Midway's internal handheld development studio brought the design to the GBA as close as you're going to get on the handheld hardware. The game was recreated by Paradigm on the PlayStation 2 in 2001 as a behind-the-car mission-based action title, using the arcade idea as a basic foundation for the new game's design. The challenge was to race through streets and waterways, taking out enemy vehicles and avoiding innocent bystanders. Its trademark use of the Peter Gunn theme accompanied the gameplay that put you in control of a vehicle racing in a top-down perspective. Spy Hunter was originally an arcade game released back in 1984.
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